I own a PSVR and have tried a few movies that supported 3d on it and it does work to a point but it doesn’t beat a proper 3d tv due to the res (as dpi being lower) on the PSVR Screens being lower compared to a regular tv and 3d mode for movies was added to the vr device via firmware update and one has to wear a headset in order get the movie audio which limits the movie playback for one person only. Admittedly 3d tv’s have pretty much vanished from the retail stores here in South Africa.
I haven’t, but as far as resolution is concerned, you only have to do the sums. If you’re sitting at the optimum viewing distance from a 1080p screen, then each pixel subtends an angle of 1 minute of arc at the eye - that’s about 8 or 8.5 feet away from a 65" 1080p screen. A typical VR headset has a viewing angle of 90-100 degrees. That means that to get as much detail as you can see on a 1080p screen the display has to be at least 6000 pixels across for each eye.
Current VR headsets are in the 1000-1200 pixel range - you’ve got something like a 4K display with half of it being used for each eye.
Even if you were using an 8K display instead of 4K, that’s still a lot less detail than a 1080p TV offers. You’d need a 12K display, and all of that resolution would have to be squeezed into something just 3 or 4 inches across. We’re not going to see that any time soon, if ever - and even if you could somehow make a display that can do that, you’d need an awful lot more computing power to calculate all those pixels.
PSVR Specs
- 5.7-inch OLED Screen.
- Resolution: 1,920 x RGB x 1,080 (960 x RGB x 1,080 per eye)
- Refresh Rate: 120Hz, 90Hz.
- 100-degree field of view.
PS4/slim/Pro doesn’t support the 4k discs that the XBox 1 S and X have the playback capability for 4k movies discs.
Yes, exactly, so you’d need 35 times as many pixels to reach the same level of detail you get from a 1080p TV.