Can't load poster and fanart for Dune 1 and 2

Hi,

I have just purchased Dune 1 and Dune 2 and have added them to my library. Unfortunately, the artwork for the Collection and the individual titles does not display at all.

I have managed to capture this with debug logs here.
I can see errors in the logs, but don’t know what they mean… does someone know what’s going on?
This is an example for the collection:

2025-05-28 18:58:59.579 T:2979    error <general>: ffmpeg[0xb2d7ee80]: [mjpeg] dqt: invalid precision
2025-05-28 18:58:59.579 T:2979    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-05-28 18:58:59.579 T:2979    debug <general>: LoadFromFileInternal - Load of /mnt/odroidhc4/medina/Movies_Sets/Dune Collection/fanart.jpeg failed.
2025-05-28 18:58:59.596 T:2978    error <general>: ffmpeg[0xb2e8bab0]: [mjpeg] unable to decode APP fields: Invalid data found when processing input
2025-05-28 18:58:59.596 T:2978    error <general>: ffmpeg[0xb2e8bab0]: [mjpeg] bits 235 is invalid
2025-05-28 18:58:59.596 T:2978    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-05-28 18:58:59.596 T:2978    debug <general>: LoadFromFileInternal - Load of /mnt/odroidhc4/medina/Movies_Sets/Dune Collection/poster.jpeg failed.
2025-05-28 18:58:59.622 T:2854    debug <general>: [Warning] CGUITextureManager::GetTexturePath: could not find texture 'DefaultMovie.png'

And for an individual title:

2025-05-28 18:59:12.656 T:2977    error <general>: ffmpeg[0xb2dcc9d8]: [mjpeg] mjpeg: unsupported coding type (c7)
2025-05-28 18:59:12.657 T:2977    error <general>: ffmpeg[0xb2dcc9d8]: [mjpeg] invalid id 148
2025-05-28 18:59:12.657 T:2977    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-05-28 18:59:12.657 T:2977    debug <general>: LoadFromFileInternal - Load of /mnt/odroidhc4/medina/Movies/Dune_Part-Two_2024/Dune_Part-Two_2024-poster.jpeg failed.

I have tried removing all thumbnail data by deleting the folder .kodi/userdata/Thumbnails and getting the Vero4K+ to re-cache the artwork, but that didn’t help.

For what it’s worth, I downloaded the artwork from https://www.themoviedb.org/.

Thanks

Is there any way you can give us a direct link to these ‘poster.jpeg’ files?
Please don’t upload here, because the forum might scale / modify it.

Sure, 1 sec

This is the link to the poster for the collection:
https://image.tmdb.org/t/p/original/lxIGYkpvYjLtYtZH684AQft0FhD.jpg

And the fanart for the collection:
https://image.tmdb.org/t/p/original/iCFFmXkK5FdIzqZyyQQEdpkTo8C.jpg

It’s probably also worth noting that the poster and fanart are no longer displaying for my MCU Collection. This was an existing library item, and it doesn’t seem to have been able to display this since I tried removing all thumbnail data by deleting the folder .kodi/userdata/Thumbnails and getting the Vero4K+ to re-cache the artwork.

It’s probably also worth noting we have been moving and so the Vero 4K+ hasn’t been used this year. So, I was prompted to and installed the latest update before trying all this - i.e. trying to add Dune 1 and 2 to the library and all the subsequent attempts to recache artwork.

The MCU Collection artwork had definitely all worked prior to all this.

Hi Sam,
Just wondering whether you’d had a chance to look at this at all?
Thanks :slightly_smiling_face:

Hi

I’ve had a chance now. Sorry for the delays here.

If you download these photos on to the Vero, can you display them correctly?

That’s a really good suggestion. I’ll have a crack at that when I get home tonight.
Appreciate you looking into it and no worries about the delay

Cheers. Let me know how it goes.
I am travelling from tomorrow but will keep an eye on things.

Sam

1 Like

Thanks! I’ve given it a go, and the photos do not display at all after downloading them to the Vero.
I had debug logging on when I was trying to view them.
https://paste.osmc.tv/hexomuyeqe

The error message for the MCU Collection poster doesn’t seem to be too helpful to my eyes:

2025-06-06 17:11:04.197 T:2849    debug <general>: We have an error loading picture 1!
2025-06-06 17:11:04.197 T:2849    error <general>: Error loading the current image 1: /home/osmc/Pictures/MCU Collection/poster.jpg
2025-06-06 17:11:04.197 T:2849     info <general>: set image /home/osmc/Pictures/MCU Collection/poster.jpg unplayable

But there is also this… complaining about a texture?

2025-06-06 17:10:56.316 T:2932    error <general>: ffmpeg[0xb0b76258]: [mjpeg] huffman table decode error
2025-06-06 17:10:56.316 T:2932    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-06-06 17:10:56.316 T:2932    debug <general>: LoadFromFileInternal - Load of /home/osmc/Pictures/MCU Collection/poster.jpg failed.
2025-06-06 17:10:56.318 T:2959    debug <general>: CTextureCache::CacheImage - Return NULL texture because cache is not ready
2025-06-06 17:10:56.784 T:2921    debug <general>: CLibInputKeyboard::ProcessKey - using delay: 750ms repeat: 80ms
2025-06-06 17:10:56.785 T:3072    debug <general>: Thread Timer start, auto delete: false
2025-06-06 17:10:56.812 T:2849    debug <general>: Keyboard: scancode: 0x6a, sym: 0x113, unicode: 0x00, modifier: 0x0
2025-06-06 17:10:56.813 T:2849    debug <general>: HandleKey: right (0xf083) pressed, window 10002, action is Right
2025-06-06 17:10:56.815 T:2849    debug <general>: [Warning] CGUITextureManager::GetTexturePath: could not find texture 'noop'

The error for the Dune images seems to have a bit more detail… Invalid precision?

2025-06-06 17:11:06.318 T:2959    error <general>: ffmpeg[0xb1cd7d08]: [mjpeg] dqt: invalid precision
2025-06-06 17:11:06.318 T:2959    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-06-06 17:11:06.318 T:2959    debug <general>: LoadFromFileInternal - Load of /home/osmc/Pictures/Dune Collection/fanart.jpeg failed.

And

2025-06-06 17:10:54.799 T:2980    error <general>: ffmpeg[0xb1fbfb48]: [mjpeg] dqt: invalid precision
2025-06-06 17:10:54.799 T:2980    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-06-06 17:10:54.799 T:2980    debug <general>: LoadFromFileInternal - Load of /home/osmc/Pictures/Dune Collection/fanart.jpeg failed.
2025-06-06 17:10:54.802 T:2959    debug <general>: ffmpeg[0xb1cd7d08]: [swscaler] No accelerated colorspace conversion found from yuv420p to bgra.
2025-06-06 17:10:54.804 T:3066    debug <general>: Thread BackgroundLoader 3590578432 terminating
2025-06-06 17:10:54.809 T:2980    debug <general>: ffmpeg[0xb1fbfb48]: [swscaler] No accelerated colorspace conversion found from yuv420p to bgra.
2025-06-06 17:10:54.816 T:2958    error <general>: ffmpeg[0xb1f0f4d8]: [mjpeg] dqt: invalid precision
2025-06-06 17:10:54.816 T:2958    debug <general>: Error [-1094995529] while decoding frame: Unknown error 1094995529
2025-06-06 17:10:54.816 T:2958    debug <general>: LoadFromFileInternal - Load of /home/osmc/Pictures/Dune Collection/fanart.jpeg failed.
2025-06-06 17:10:54.820 T:2959    debug <general>: ffmpeg[0xb1cd7d08]: [swscaler] No accelerated colorspace conversion found from yuv420p to bgra.
2025-06-06 17:10:54.821 T:2932    debug <general>: ffmpeg[0xb0b76258]: [swscaler] No accelerated colorspace conversion found from yuv420p to bgra.
2025-06-06 17:10:54.822 T:2980    debug <general>: ffmpeg[0xb1fbfb48]: [swscaler] No accelerated colorspace conversion found from yuv420p to bgra.
2025-06-06 17:10:54.824 T:2958    debug <general>: ffmpeg[0xb1f0f4d8]: [swscaler] No accelerated colorspace conversion found from yuv420p to bgra.

Do these or anything else in the logs mean anything to you?
The odd thing in my eyes is that the MCU Collection Poster had worked completely fine previously and I haven’t changed or updated that image…

This would suggest a potentially corrupt image.

Or something that ffmpeg is not understanding at all.

Just to clarify: opening this photo in Kodi doesn’t work for you: https://image.tmdb.org/t/p/original/lxIGYkpvYjLtYtZH684AQft0FhD.jpg.

The reason I ask again is I can’t directly check yet as I am travelling

Sam

By any chance did you manually download these images with Google chrome? The reason I ask is that Chrome now tends to want to convert jpgs into webp files when you context menu and tell it to save. If this is the case you could instead of opening the image and telling it to save, instead context menu the link you were clicking on to open the image and tell it to “save link as” which will normally grab the original file untouched.

2 Likes

Yes I did! And I do remember it wanting to use a file extension of webp - which I found really odd! Even though I overwrote this with jpg it might have corrupted the image somehow.

I’ll give what you’ve suggested a go and report back - won’t be until Thursday as I’m away until then.
Thanks for the suggestion!

Changing the file extension when saving a file doesn’t make chrome change the format. It sounds like you for sure have a webp image that is named incorrectly with a .jpg extension.

1 Like

This fixed it :slightly_smiling_face:.
Thanks @darwindesign and @sam_nazarko for responding and helping. Sorry to have bothered you with something that should have been obvious to me.

2 Likes

No problem at all :slight_smile:

1 Like