Hello all,
I am trying to loop one video that last around 10 seconds. I am looping it using OSMC, and I notice that there is systematically a freeze between the end of the video and the restarting of it, of around 1/10th of a second or so. If we make an animation (e.g. with a character that moves continuously) that is supposed to be looping, this delay is immediately visible and it is not seamless.
Is there a way in osmc to prevent that lag? I noticed some players optimize such loop by buffering in advance the next video, or simply not deleting / re-caching the video file when looping on a single file. Is that possible here?
We are repeating the video using the following json command (repeat parameter is set to “one”):
{
"jsonrpc": "2.0", "method": "Player.SetRepeat", "params":
{
"playerid": 1,
"repeat": "one"
}
, "id": 1
}
Thanks,